<->[NORMAL]#00000001#Sat Jan 31 12:53:51 2009#oZone3D Engine is starting up - kernel build: [v3.2.3 - Jan 30 2009 @ 10:44:45] - codename: Megatron <->[NORMAL]#00000002#Sat Jan 31 12:53:51 2009#oZone3D initialization in progress... <->[NORMAL]#00000003#Sat Jan 31 12:53:51 2009#oZone3D - O3_RENDERER_OPENGL renderer creation ok. <->[NORMAL]#00000004#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: OpenGL version: 3.0 <->[NORMAL]#00000005#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Vertex Array max vertices: 2147483647 <->[NORMAL]#00000006#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Vertex Array max indices: 16777215 <->[NORMAL]#00000007#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Max Viewport Size: 8192 <->[NORMAL]#00000008#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Number of ARB texture units: 8 <->[NORMAL]#00000009#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Max texture 2D size: 8192x8192 pixels <->[NORMAL]#00000010#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Number of vertex shader texture samplers: 16 <->[NORMAL]#00000011#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Number of pixel shader texture samplers: 16 <->[NORMAL]#00000012#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: texture_filter_anisotropic supported - max anisotropic value: 16.00 <->[NORMAL]#00000013#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Hardware generation of mipmaps supported. <->[NORMAL]#00000014#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Cube mapping supported. <->[NORMAL]#00000015#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: DOT3 Bump mapping supported. <->[NORMAL]#00000016#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Separate specular color supported. <->[NORMAL]#00000017#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: MAX_SHININESS_NV = 0 <->[NORMAL]#00000018#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: MAX_SPOT_EXPONENT_NV = 0 <->[NORMAL]#00000019#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Vertex Buffer Object supported. <->[NORMAL]#00000020#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: MAX_VERTEX_UNIFORM_COMPONANTS = 512 <->[NORMAL]#00000021#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: MAX_FRAGMENT_UNIFORM_COMPONENTS = 512 <->[NORMAL]#00000022#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: MAX_GEOMETRY_UNIFORM_COMPONENTS = 0 <->[NORMAL]#00000023#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: MAX_VARYING_FLOATS = 68 <->[NORMAL]#00000024#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: MAX_VERTEX_ATTRIBS = 16 <->[NORMAL]#00000025#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: GLSL GL2 codepath supported. Entry points initialized. <->[NORMAL]#00000026#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: OpenGL Shading Language (GLSL) 1.20 supported - very very good! welcome to the amazing world of real time shaders! <->[NORMAL]#00000027#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Stencil Two Sides NOT supported. <->[NORMAL]#00000028#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: ATI separate stencil supported. <->[NORMAL]#00000029#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Depth Clamping NOT supported. <->[NORMAL]#00000030#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: point_sprite supported - point_sprite max size = 8192.000000. <->[NORMAL]#00000031#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Pixel Buffer Object (PBO) supported <->[NORMAL]#00000032#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Frame Buffer Object (FBO) supported <->[NORMAL]#00000033#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: FBO Max colors attachments: 8 <->[NORMAL]#00000034#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Texture Compression supported <->[NORMAL]#00000035#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: S3TC Texture Compression supported <->[NORMAL]#00000036#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: ATI 3Dc Texture Compression NOT supported <->[NORMAL]#00000037#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Regular non-power of two (NPOT) textures supported <->[NORMAL]#00000038#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Texture Rectangles supported <->[NORMAL]#00000039#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Max texture rectangle size: 8192x8192 pixels <->[NORMAL]#00000040#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Floating Point Textures NOT supported <->[NORMAL]#00000041#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: G80 class GPU and up: MAX_ARRAY_TEXTURE_LAYERS: 8192 <->[NORMAL]#00000042#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: G80 class GPU and up: geometry instancing supported - functions initialized. <->[NORMAL]#00000043#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: G80 class GPU and up: Shader Model 4.0 supported. <->[NORMAL]#00000044#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Multiple render targets: Max draw buffers: 8 <->[NORMAL]#00000045#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Multiple render targets supported <->[NORMAL]#00000046#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Max draw buffers: 8 <->[NORMAL]#00000047#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Current MSAA: 0X <->[NORMAL]#00000048#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Occlusion Queries supported - OpenGL >= 1.5 <->[NORMAL]#00000049#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: Timer Query NOT supported <->[NORMAL]#00000050#Sat Jan 31 12:53:55 2009#o3RendererOpenGL INFO: 8 dynamic lights supported. <->[NORMAL]#00000051#Sat Jan 31 12:53:55 2009#oZone3D initialization ok.